Post by Deleted on Apr 4, 2011 10:31:31 GMT -4
Assuming we're still going forward with the current WWE set, here's Edge.
* Roll one dice. 1-4: Opponent rolls Pin plus number rolled. 5-6: Edge misses the spear, crashing into the turnbuckle! Opponent rolls on Level 3 offense.
** Once per match, if the match is no disqualification and Edge leaves the ring while on offense, he may choose to bring two chairs into the ring for the 'ONE MAN CON-CHAIR-TO (+4)'. Roll two dice. 2-9: Opponent fights back, taking over on Level 2 offense. 10-12: Edge crushes his opponent's skull between the chairs! Opponent rolls Pin plus finisher. If Edge wins using this, roll one dice to determine how long opponent is injured.
Comments are welcome.
EDGE | 6'5''; 245 lbs; Toronto, Ontario, Canada |
Level 1 Offense | Level 1 Defense |
1. stares down opponent - 1 2. collar and elbow tie up - 1 3. clothesline - 2 (ag) 4. flapjack - 2 (pw) 5. dropkick - 2 (ag) 6. into the turnbuckle | 1. EDGE - 1 2. dazed - 1 (tag) 3. dazed - 1 (tag) 4. EDGE - 2 5. EDGE - 1 6. dazed - 1 (tag) |
Level 2 Offense | Level 2 Defense |
1. series of stomps - 2 2. bulldog - 2 3. into the ropes (c) 4. spinning wheel kick - 2 (ch F) 5. reverse DDT - 3 6. big boot - 3 | 1. hurt - 2 (tag) 2. EDGE - 2 3. hurt - 2 4. hurt - 2 (tag) 5. EDGE - 1 6. hurt - 2 |
Level 3 Offense | Level 3 Defense |
1. diving crossbody - 3 (ch G) 2. out of the ring (c) 3. Edge-o-Matic - 3 4. Edgecator - 3 5. Edgecution - 3 6. SPEAR (0-4)* | 1. hurt - 2 2. hurt - 2 3. PIN 6(3) 4. down - 3 5. hurt - 2 6. down - 3 (lv) |
Ropes - B Turnbuckle - B Ring - A** Deathjump - B Disqualification - 5 | Agility: -2 Power: 0 Cage: 3 |
* Roll one dice. 1-4: Opponent rolls Pin plus number rolled. 5-6: Edge misses the spear, crashing into the turnbuckle! Opponent rolls on Level 3 offense.
** Once per match, if the match is no disqualification and Edge leaves the ring while on offense, he may choose to bring two chairs into the ring for the 'ONE MAN CON-CHAIR-TO (+4)'. Roll two dice. 2-9: Opponent fights back, taking over on Level 2 offense. 10-12: Edge crushes his opponent's skull between the chairs! Opponent rolls Pin plus finisher. If Edge wins using this, roll one dice to determine how long opponent is injured.
Comments are welcome.