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Post by tyguy on Dec 21, 2010 1:09:14 GMT -4
OK, well have the stats done. Haven't thought about a background yet. I made a Technical wrestler. Level 1 says base moves 10. I took Fast Learner and rolled 20 more moves, so I chose 30 moves. Just noticed the moves bonus for Intelligence, gotta pick 8 more!
Str 17 (+3 damage bonus) Int. 21 End 15 Cha 20 Agil 15 Speed 19
HP 30 End pts. 21
Skills: Fast Learner, Ring Technician, Skillful Execution
5'10" 170 lbs age 26
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Post by maddog1981 on Dec 21, 2010 7:55:54 GMT -4
I did a technical guy too:
Strength: 11 Intelligence: 16 Endurance: 19 Charisma: 15 Agility: 17 Speed: 17
HP: 30 Endurance: 48
Skills: Submission Resistance, Submission Master, Fine Tuning
5'10'' 230 lbs. age 26
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Post by todd on Dec 21, 2010 8:25:27 GMT -4
@ Ty there are tons of sample characters in the 80's rules
@ Markslayer the honor system for results is ok with me
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Post by maddog1981 on Dec 21, 2010 8:46:19 GMT -4
Yeah. I trust you guys. The rolling thing still might be good for record keeping once we get going. I'm going to dig into the 80s supplement tonight.
I'd say we have enough initial interest to push forward.
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Post by maddog1981 on Dec 21, 2010 19:05:39 GMT -4
The jobber template is pretty easy to do. So cranking out 15-20 jobbers will be easy and there's a name generator.
The classes in the main book look nice and varied. Should be interesting to see how the various characters turn out.
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Post by todd on Dec 21, 2010 21:56:11 GMT -4
All Rounder
Strength - 13 Intelligence - 15 Endurance - 12 Agility - 15 Charisma - 18 Speed - 22
Health - 28 Endurance - 38
Skills - Fast Learner, Fine Tuning Finisher - Texas Cloverleaf
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Post by maddog1981 on Dec 21, 2010 22:58:26 GMT -4
Damn it Todd! You stole my finisher.
Anyways. My concept is a group of three NCAA amateur wrestlers that coming up to the pro wrestling ranks. All three are from the Big Ten conference. One from Minnesota, one from Iowa and one from Michigan. There will be a singles wrestler and the other two will form a tag team called the First Team All-Americans.
They also have a manager that they just call Coach. They'll go on at length about sportsmanship and all that. Come match time they cheat like hell and interfere in each other's matches constantly.
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Post by tyguy on Dec 21, 2010 23:09:21 GMT -4
Hey! Now Todd edited his post and stole my finisher!!! The Texas Cloverleaf.
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Post by maddog1981 on Dec 21, 2010 23:16:04 GMT -4
Actually, I had the Texas Cloverleaf as my finisher.
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Post by tyguy on Dec 21, 2010 23:32:18 GMT -4
I had it first! LOL
Filling out the character sheet. How do you determine your starting Overness? A bunch of the bonuses and abilities I don't know what to put there either if anything. Submission use, submission break, mic work, reversals (is that the base 3 listed for lvl. 1 Technicians?), second wind, no sell, failure modifier. I'll guess certain skills would do something for these so maybe you don't have a stat for all of those yet.
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Post by markslayer on Dec 22, 2010 1:46:31 GMT -4
BRAWLER Level 1 says base moves 6. I took Fast Learner and rolled 14 more moves, so I get to choose 20 moves. I get 0 moves bonus for Intelligence, i think i am sort of slow........
Strength - 21 (+4 Damage) Intelligence - 12 Endurance - 14 Agility - 14 Charisma - 14 Speed - 14
Health - 37 Endurance - 15
Skills - Fast Learner, Second Wind Finisher - STUNNER (Headbanger)
"Heavy Metal" Mike Thrasher 6'1" 265 lbs age 23 Cleveland, Ohio
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Post by holland227 on Dec 22, 2010 22:23:12 GMT -4
I have these books but have yet to really look into it. I wish I had the time but with work I have 0 free time but I will watch on this to see how you guys do with it
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Post by tyguy on Mar 17, 2011 20:56:52 GMT -4
Uploaded Zombie Smackdown! for the All Flesh Must Be Eaten rpg to my mediafire site. If wrestling zombies interests you take a look.
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