Post by Deleted on Nov 17, 2011 18:45:28 GMT -4
A year late, you say? I say...you're right.
NEXUS BACKSTAGE BEATDOWN CHART:
The Nexus are on the prowl in the backstage area, looking for their next victim! Roll two dice to see who they'll attack tonight!
2: The World Champion is watching the current match on the monitor in the back when the Nexus gang attack him and throw him head first through the monitor! The champion is unable to compete tonight and maybe injured! Roll 1D6 to determine length of injury.
3-5: A group of superstars are in the locker room when the Nexus ambushes them, smashing them into lockers and tearing the locker room apart. The leader of the group looks into the camera and says this is a message to everyone in the promotion.
6: The Nexus attempt to attack the giant of the promotion, but he catches three of them in the act and runs them off! The remaining four attack him with chairs and as a group slam him through the table at catering. Roll 1D6 to determine the length of injury.
7-8: A tag team and their female valet are on the way to the ring when the Nexus attack! Roll one dice. Even: The tag team is brutalized while the valet runs for help. Odd: The Nexus do not spare the valet, and include her in the attack!
9-11: As the commissioner of the fed is getting ready to leave, The Nexus attack him in the parking lot, putting him into the back of a car and having the car rammed into other cars and walls around the parking lot! Roll 2D6 to determine length of entry and appoint a new commissioner.
12: The Nexus attack a group of superstars but find themselves outnumbered! The Nexus take out who they can before fleeing from the superior numbers.
NEXUS INTERFERENCE CHART:
This is used when the Nexus are looking to interfere in a big match and should only be used on main event matches or matches with some semblance of importance.
2-4: The Nexus invade ringside, attacking everyone around ringside, including commentators and the announcer! They lay out the biggest star with each of their finishers before tearing the ring apart. Roll 1D6 to determine length of injury.
5-8: The Nexus hit the ring and begin beating down everyone in sight when the locker room empties, sending the Nexus running through the crowd!
9: As The Nexus approach the ring, the locker room empties causing a major brawl on the stage. The babyface in the ring gets distracted and the heel uses SCHOOLBOY AND HOLD TIGHTS (+3)! If the heel wins, he owes The Nexus a favor on the next card. If the babyface kicks out, he rushes to the ramp to help in the fight with Nexus and loses the match via countout! Book the babyface vs. Leader of the Nexus for an upcoming card.
10-12: The Nexus appear on the stage, intimidating one of the wrestlers in the ring. Add 1 to that wrestler's pin rating for the duration of this match. If that wrestler hits his finisher and wins, The Nexus attack him and put him through the announce table!
NEXUS BACKSTAGE BEATDOWN CHART:
The Nexus are on the prowl in the backstage area, looking for their next victim! Roll two dice to see who they'll attack tonight!
2: The World Champion is watching the current match on the monitor in the back when the Nexus gang attack him and throw him head first through the monitor! The champion is unable to compete tonight and maybe injured! Roll 1D6 to determine length of injury.
3-5: A group of superstars are in the locker room when the Nexus ambushes them, smashing them into lockers and tearing the locker room apart. The leader of the group looks into the camera and says this is a message to everyone in the promotion.
6: The Nexus attempt to attack the giant of the promotion, but he catches three of them in the act and runs them off! The remaining four attack him with chairs and as a group slam him through the table at catering. Roll 1D6 to determine the length of injury.
7-8: A tag team and their female valet are on the way to the ring when the Nexus attack! Roll one dice. Even: The tag team is brutalized while the valet runs for help. Odd: The Nexus do not spare the valet, and include her in the attack!
9-11: As the commissioner of the fed is getting ready to leave, The Nexus attack him in the parking lot, putting him into the back of a car and having the car rammed into other cars and walls around the parking lot! Roll 2D6 to determine length of entry and appoint a new commissioner.
12: The Nexus attack a group of superstars but find themselves outnumbered! The Nexus take out who they can before fleeing from the superior numbers.
NEXUS INTERFERENCE CHART:
This is used when the Nexus are looking to interfere in a big match and should only be used on main event matches or matches with some semblance of importance.
2-4: The Nexus invade ringside, attacking everyone around ringside, including commentators and the announcer! They lay out the biggest star with each of their finishers before tearing the ring apart. Roll 1D6 to determine length of injury.
5-8: The Nexus hit the ring and begin beating down everyone in sight when the locker room empties, sending the Nexus running through the crowd!
9: As The Nexus approach the ring, the locker room empties causing a major brawl on the stage. The babyface in the ring gets distracted and the heel uses SCHOOLBOY AND HOLD TIGHTS (+3)! If the heel wins, he owes The Nexus a favor on the next card. If the babyface kicks out, he rushes to the ramp to help in the fight with Nexus and loses the match via countout! Book the babyface vs. Leader of the Nexus for an upcoming card.
10-12: The Nexus appear on the stage, intimidating one of the wrestlers in the ring. Add 1 to that wrestler's pin rating for the duration of this match. If that wrestler hits his finisher and wins, The Nexus attack him and put him through the announce table!