Post by shazam6000 on Feb 28, 2008 11:26:36 GMT -4
Credit smathis
TRIPLE THREAT AND MELEE-STYLE MATCHES
Loosely based on rules by dbfnq and the Battle Royal rules in
Ringside Companion. Inspired by Cynthia Celeste-Miller's battle
royale rules.
The chart below is used in matches where there are multiple
participants but tag-rules are not enforced. This could apply
to a Triple Threat Match or a Scramble Cage Match or any match
where there are 3 or more competitors in the ring at the same
time. Ignore the "Greater than 6 Pin Rating" stipulation for
Pins in a Melee-style match. They only apply to finishers in a
match of this type.*
(* - I use a rule where a Pin/Finisher attempt can only be
successful if the opponent's Pin rating has been pushed past 6
by fatigue)
* Determine which wrestler rolls first on offense. The
wrestler attacks anyone he wants by rolling on Level 2 Offense.
Assume the other wrestlers are fighting among themselves.
* When a wrestler is hurt or down you can have anyone attack him.
* When a wrestler is on offense, he can attack anyone at the same
offensive level he was at.
* "tag" results on Offense only work if the wrestler's tag-team
partner is involved in the match. Otherwise, roll again or
consider the wrestler to use a singles maneuver or a maneuver
one level of offense lower.
* If three or more wrestlers are involved in the match you may
attempt to have a wrestler "save" a wrestler who is being pinned
or upon whom a finisher is being used. If this is the case,
choose the wrestler who is attempting the save, roll two dice
and consult the chart below.
* Don't forget to add one to the Pin rating of anyone upon whom
the Finisher or Pin attempt is being made.
Roll: Result
2: The third wrestler attempts a deathjump maneuver to break
up the Pin or Finisher. The wrestler on offense moves out of the
way at the last second and the third wrestler smashes the
wrestler on defense. Both wrestlers lie prone on the mat!
The wrestler on offense chooses which wrestler rolls Pin.
3-4: The third wrestler doesn't get there in time to save
the wrestler on defense. The wrestler on defense rolls Pin.
If the pin is unsuccessful, the third wrestler attacks the
wrestler on offense and takes over on Level 2 Offense.
5-6: The third wrestler charges the wrestler on offense but
gets a back body drop and is sent over the top rope and out
of the ring! The wrestler on offense rolls on Level 3 Offense.
7-9: The third wrestler sneaks up behind the wrestler on
offense and breaks up the Pin with a series of vicious
stomps. The third wrestler rolls on Level 2 Offense.
10-11: The third wrestler attacks the wrestler on offense
from behind. Then the third wrestler and the wrestler on
defense double-team the wrestler on offense. The third
wrestler or the wrestler on defense rolls on Level 3 Offense.
12: The third wrestler breaks the pin attempt and the wrestler
on offense brawls with the third wrestler. Just when it seems
one of the wrestlers will gain the upper hand, the wrestler
on defense recovers and hits them with a devastating
maneuver that sends the wrestler on offense flying out of
the ring! The wrestler on defense rolls on Level 2 Offense.
TRIPLE THREAT AND MELEE-STYLE MATCHES
Loosely based on rules by dbfnq and the Battle Royal rules in
Ringside Companion. Inspired by Cynthia Celeste-Miller's battle
royale rules.
The chart below is used in matches where there are multiple
participants but tag-rules are not enforced. This could apply
to a Triple Threat Match or a Scramble Cage Match or any match
where there are 3 or more competitors in the ring at the same
time. Ignore the "Greater than 6 Pin Rating" stipulation for
Pins in a Melee-style match. They only apply to finishers in a
match of this type.*
(* - I use a rule where a Pin/Finisher attempt can only be
successful if the opponent's Pin rating has been pushed past 6
by fatigue)
* Determine which wrestler rolls first on offense. The
wrestler attacks anyone he wants by rolling on Level 2 Offense.
Assume the other wrestlers are fighting among themselves.
* When a wrestler is hurt or down you can have anyone attack him.
* When a wrestler is on offense, he can attack anyone at the same
offensive level he was at.
* "tag" results on Offense only work if the wrestler's tag-team
partner is involved in the match. Otherwise, roll again or
consider the wrestler to use a singles maneuver or a maneuver
one level of offense lower.
* If three or more wrestlers are involved in the match you may
attempt to have a wrestler "save" a wrestler who is being pinned
or upon whom a finisher is being used. If this is the case,
choose the wrestler who is attempting the save, roll two dice
and consult the chart below.
* Don't forget to add one to the Pin rating of anyone upon whom
the Finisher or Pin attempt is being made.
Roll: Result
2: The third wrestler attempts a deathjump maneuver to break
up the Pin or Finisher. The wrestler on offense moves out of the
way at the last second and the third wrestler smashes the
wrestler on defense. Both wrestlers lie prone on the mat!
The wrestler on offense chooses which wrestler rolls Pin.
3-4: The third wrestler doesn't get there in time to save
the wrestler on defense. The wrestler on defense rolls Pin.
If the pin is unsuccessful, the third wrestler attacks the
wrestler on offense and takes over on Level 2 Offense.
5-6: The third wrestler charges the wrestler on offense but
gets a back body drop and is sent over the top rope and out
of the ring! The wrestler on offense rolls on Level 3 Offense.
7-9: The third wrestler sneaks up behind the wrestler on
offense and breaks up the Pin with a series of vicious
stomps. The third wrestler rolls on Level 2 Offense.
10-11: The third wrestler attacks the wrestler on offense
from behind. Then the third wrestler and the wrestler on
defense double-team the wrestler on offense. The third
wrestler or the wrestler on defense rolls on Level 3 Offense.
12: The third wrestler breaks the pin attempt and the wrestler
on offense brawls with the third wrestler. Just when it seems
one of the wrestlers will gain the upper hand, the wrestler
on defense recovers and hits them with a devastating
maneuver that sends the wrestler on offense flying out of
the ring! The wrestler on defense rolls on Level 2 Offense.