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Post by Deleted on May 26, 2012 22:18:41 GMT -4
The old 1995-1997 WWF logo on the banner on the guard rail...weird.
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Post by Deleted on May 28, 2012 22:15:42 GMT -4
Full cover art, MUCH cooler than last year.
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Post by Deleted on May 28, 2012 22:25:25 GMT -4
Wish THIS were really the cover though:
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Post by Deleted on May 29, 2012 9:45:59 GMT -4
LOVE the RAW is WAR arena, hate the 1995 era WWF logo on the screen.
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Post by Deleted on May 29, 2012 11:31:14 GMT -4
From the official XBOX site: I step into the ring every night to hear the roar of the crowd. To defy authority. To be the voice of the voiceless. To be the BEST in the world. Introducing WWE '13, with new WWE Live™ technology featuring Spectacular Moments. Relive the Attitude Era in the new breakthrough storyline. Live the Revolution. Check out the debut video of WWE '13 featuring CM Punk!
(Online Interactions Not Rated by the ESRB) THQ’s flagship franchise in the company’s WWE videogame portfolio returns with a grittier Attitude. Relive the Attitude Era of WWE in an all-new, breakthrough, story mode. The new WWE Live™ presentation system features a completely overhauled audio system and Spectacular Moments. WWE ’13 will be the boldest, smoothest, and most immersive, WWE simulation to date.
ONLINE FEATURES Online multiplayer 2 - 12 Content downloads Leaderboards Voice chat
Spectacular Moments makes me think that they had commentary lines recorded for when you get deep into a match and the commentators start going nuts.
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Post by Deleted on May 29, 2012 12:27:43 GMT -4
From WWE.com
Last summer, one man revolutionized the current WWE landscape. In a legendary moment at the end of Monday Night Raw, WWE Superstar CM Punk – as The Voice of the Voiceless – changed everything the world knew about WWE. Through his words and actions, a new leader emerged to set a higher standard, convey a new brand of attitude and ultimately ignite a revolution among the WWEUniverse. His mantra? "Best in the World." (SCREENSHOT GALLERY | OFFICIAL TRAILER)
It’s not the first time WWE has seen such rebellion. Nearly 15 years ago, the legendary "Stone Cold" Steve Austin also revolutionized the WWE realm, sparking a new generation of supporters through his relentless, antihero behavior in one of WWE’s most celebrated time periods: the Attitude Era. Why did it happen? In his words, "'Cause Stone Cold said so."
Today, a new crusade is on the horizon, and it doesn’t start with an iconic WWE Superstar on television, online or at a live event. WWE '13 is imminent, and it’s time to Live the Revolution.
THQ’s flagship WWE videogame franchise returns to provide the most authentic, seamless and passionate experience to date – all while turning up the attitude. WWE '13 will transform WWE gameplay through the introduction of WWE Live™, completely changing the way players embrace the videogame’s audio and presentation elements. Predator Technology™ returns to further implement critical gameplay improvements, while fan favorites in WWE Universe Mode and the franchise’s renowned Creation Suite are poised to offer the utmost in player freedom. Furthermore, WWE '13 will introduce a groundbreaking, single-player campaign based on the highly influential Attitude Era. Complete with a robust roster – the largest to date in the franchise – along with a host of additional features, WWE '13 is ready to live a revolution all its own.
KEY FEATURES
WWE LIVE™ – Experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes, along with a brand new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever experienced in a WWE videogame THE ATTITUDE IS BACK – Return to an unparalleled and groundbreaking era in WWE history – a time of pure raucousness, grandiose personalities and colossal revolution – through a franchise-first single player campaign focused on eight purveyors of attitude during the famed television "Monday Night Wars," including WWE Hall of Famer "Stone Cold" Steve Austin WWE UNIVERSE 3.0 – Control the virtual WWE experience like never before in the popular career-style mode, as individual decisions throughout gameplay will dynamically introduce matches, alliances, rivalries and unpredictable moments along the path toward becoming a WWE Champion PREDATOR TECHNOLOGY™ 2.0 – Driven by new animations, transitions and modified controls, Predator Technology returns to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors CREATE + SHARE – Utilize the franchise’s industry-defining Creation Suite to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world DISTINGUISHED ROSTER – Compete with a vast array of WWE Superstars and Attitude Era luminaries from the largest roster in franchise history, including cover Superstar CM Punk, "Stone Cold" Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show and Mark Henry SURPRISES IN STORE – Live the Revolution through future announcements, including additional game features, a comprehensive roster reveal, downloadable content and big surprises
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Post by Deleted on May 29, 2012 12:53:24 GMT -4
wwe.thq.com/roster38 Superstars. 32 Attitude Era. 7 Divas. 38 Superstars...so much for the people thinking Curt Hawkins and the rest of the Superstars guys were going to be in.
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Post by Deleted on May 29, 2012 14:27:09 GMT -4
Apparently this is most of the roster: Alberto Del Rio Alicia Fox Animal Beth Phoenix Big Bossman Big Show Big Show (Attitude) Billy Gunn Booker T Bret Hart Brie Bella British Bulldog Brock Lesnar Brodus Clay CM Punk Cactus Jack Chris Jericho Christian Cody Rhodes Daniel Bryan David Otunga Dolph Ziggler Dude Love Eddie Guerrero Edge Epico Eve Godfather Hawk Heath Slater Hunico Jack Swagger Jinder Mahal Justin Gabriel Kane Kelly Kelly Ken Shamrock Kevin Nash Kharma Kofi Kingston Lita Mankind Mark Henry Mike Tyson Nikki Bella Primo R-Truth Randy Orton Rey Mysterio Road Dogg Santino Marella Shane McMahon Shawn Michaels Sheamus Sin Cara Stephanie McMahon Stone Cold Ted DiBiase The Great Khali The Miz The Rock The Rock (Attitude) Triple H (Attitude) Trish Stratus Undertaker Undertaker (Attitude) Vader Wade Barrett X-Pac Zack Ryder
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Post by Deleted on May 29, 2012 21:36:06 GMT -4
www.ign.com/articles/2012/05/29/igns-exclusive-debut-of-wwe-13Highlights: - That said, THQ’s additions to WWE ’13 are still numerous and significant. The biggest of these deals with context-sensitive power moves that enable players to recreate some of the most memorable and spectacular moments in WWE history. These actions, which range from literally breaking the ring with super heavyweights to bulldozing a rival through the ring barrier to catching a finisher in mid-air, can only be enabled by certain wrestlers in specific locations and instances. Much like the appearance of a ‘Finisher’ icon, an ‘OMG!!’ logo will appear above a character’s head when they are capable of executing these devastating maneuvers, which can quickly change the tide of a match - or even end it. The developers are also in the process of creating specialized visual and audio methods of presenting these moments, ensuring they feel as significant in the game as they do on television. - Alongside selecting arenas, characters and the number of finishing moves available at the start of a match (a new option, which can range from 0 to Infinite), players will be able to adjust a setting called ‘Match Experience’. Three settings - “Quick”, “Normal” and “Epic” - will affect the overall pacing of a fight, independent of AI difficulty. Factors such as momentum, damage, enemy aggressiveness and even kick out and reversal rates will be affected. The difference can be staggering. Quick matches feel lightning quick compared to epic ones, where superstars seem to have limitless stamina - and health. Best of all, this concept will make its way into the single player campaign as well. - Better weight detection is being implemented, so the smaller Rey Mysterio can’t body slam the 500 pound Big Show. In fact, super heavyweights like Mark Henry or Show now have different frames to better capture their enormous size. Pinning is now not only influenced by damage, but the power of the move that was previously executed. Non-tagged partners can now be controlled. Replays are being adjusted to be more relevant. -That's where Attitude Era Mode comes in. Despite the fact that the Attitude Era is a well-documented part of history, THQ’s goal here is not to reinvent the past, to change things just for the sake of doing so. This single-player mode is an abridged recreation of a memorable time in sports entertainment, allowing players to journey through various storylines as eight of the most popular superstars of that time, including “Stone Cold” Steve Austin. The chapter-based saga moves through WWE’s struggle and eventual triumph during the so-called “Monday Night Wars,” which saw the company on the brink of defeat at the hands of a powerful rival, WCW. Told from the perspective of the WWE during that period, matches and in-game cutscenes are supplemented by superb video packages assembled by WWE’s own editors. These short vignettes put matches, feuds and larger industry developments into perspective, not only keeping the overall story going, but giving a bit of a history lesson in the process. - THQ isn’t simply relying on the allure of legendary stars to boost its Attitude endeavors. It has learned from previous ‘Road to Wrestlemania’ efforts. Seeing this new mode in action proves that. First off, the vast majority of matches are just that - matches. While there is certainly a desire to stay true to history, and tell the stories the way they played out on television, the developers of WWE ’13 are mindful that wrestling fans want a fun game first and foremost. Therefore each match is broken down into a series of main or side objectives, which are clearly labeled when on-screen, can be easily accessed, and will disappear from a list when they are completed. In general, main objectives are simple (pin your opponent, grab the title), allowing players to advance the storyline simply by winning matches. However optional side objectives are more meticulous by nature, setting more specific victory conditions - asking players to put an opponent through a table, for example. Those looking to get the most out of WWE ’13 will want to pay attention to all the game asks of them. A wealth of bonus material can be unlocked by completing all side tasks, and there can be several per match. The developers have even included a few ‘hidden’ objectives, opening up further rewards if players decide to pursue a more comprehensive strategy for beating the mode. There’s an emphasis here on the core game experience, without the clutter and complication that can arise by trying to dictate the conclusion of a match, robbing players of the feeling of victory or control. Backstage sequences were particularly guilty of this, placing players in odd environments that the game’s mechanics poorly supported. There’s some good news on this front: they have mostly been removed, with the exception of a few matches that take place outside the ring. In short: YA GOT ME THQ, YA GOT ME. Seriously, the Match Experience option, if it works like it says it does, is the BEST addition to any wrestling game ever. Think about it, if the 'Epic' setting works the way it should, 20+ minute matches should be possible now without feeding the AI any offense! Attitude Era mode should be good, the OMG moments are whatever to me, I don't care all that much for them. And then there's...well, this:
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Post by jasonjaconetti on May 30, 2012 8:51:24 GMT -4
Ughh...I just am not looking to buy anymore games...ever
But damn this looks/sounds really cool!
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Post by Deleted on May 31, 2012 2:18:47 GMT -4
Ughh...I just am not looking to buy anymore games...ever But damn this looks/sounds really cool! I was so like, "Man, nothing they're gonna do will really impress me" and then that IGN article comes out and I'm all, "YA GOT ME NOW!" I really didn't want to give them money for this game but lord help me this sounds so sick. WWE 12 from a gameplay perspective wasn't horrible, they just need to fix the glitches and the online and then this game should be just fine.
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Post by Deleted on Jun 6, 2012 7:23:17 GMT -4
Looks like no news on this until around SummerSlam. Shame, we haven't seen any real gameplay footage yet.
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Post by Deleted on Jun 19, 2012 10:35:32 GMT -4
Well look who just got confirmed.
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Post by Deleted on Jun 19, 2012 10:38:27 GMT -4
Confirms 97/98 RAW is WAR arena and shows some neat stuff.
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Post by Deleted on Jul 4, 2012 11:39:25 GMT -4
As long as they don't screw up Universe Mode I will be happy.
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