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Post by Deleted on Feb 20, 2013 14:04:20 GMT -4
Never thought I'd see that. Article here. Of interest: “With Yukes, we have a lot of history, and we’ve been very happy with what Yukes has done in the past,” Collins added. “What we’re going to do moving forward is meld Yukes with the team at Visual Concepts, so we can have the best of both worlds. Having Yukes’ experience and then getting the Visual Concepts guys on board with them, we think this is going to be a dynamic duo.”
2K will bring “some of the key designers behind the WWE gaming franchise” over from THQ. Collins also said that “the THQ Fight Team is also being brought over, and they’ll report directly to Visual Concepts. Their experience in the marketing, their experience in the development, their experience with our franchise for years. We thought that it was very valuable to keep that continuity.”So you combine Yuke's experience and the fact WWE 12/13 were good to great games with the fact that if there's ANY development team on the planet who can replicate a sports broadcast, it's Visual Concepts...and on paper we've got ourselves one hell of a game.
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Post by jasonjaconetti on Feb 20, 2013 21:09:10 GMT -4
Looks like this could be a winner
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Post by Deleted on Apr 10, 2013 15:35:08 GMT -4
Rock's on the cover...so there's that.
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Post by Deleted on Jun 19, 2013 7:40:28 GMT -4
I can't wait to see what WWE 2K14 is going to look like and play like. It's an exciting time for wrestling gaming fans.
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Post by Deleted on Jun 24, 2013 19:03:28 GMT -4
Official cover reveal tonight on RAW, probably a trailer too.
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Post by Deleted on Jun 24, 2013 21:17:22 GMT -4
Official cover:
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Post by Deleted on Jun 24, 2013 21:23:07 GMT -4
Savage, pop up Superkicks and Ryback double stack shell shocking dudes. Yeah, I'm sold.
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Post by Deleted on Jun 25, 2013 5:15:18 GMT -4
At this point, I just want them to fix the one count glitch, tweak the stupid AI and load the shit out of the legends roster. If they get those things down, this will be the best wrestling game ever released in the States.
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Post by Deleted on Jun 27, 2013 23:55:53 GMT -4
Someone from WF posted this: "Does anybody else remember Cory Ledesma Tweeting YouTube matches from the '80s in October or November? I remember him linking to Hogan vs. Lanny Poffo or something along those lines. I forget. Based on what I know about him, he's not exactly a "watch wrestling for fun in my free time" kind of guy, which is why he was probably watching those matches for work/reference. I've got a feeling 2K14's roster will be divided between the present day, the Attitude Era, and the Golden Era. Modern HBK is just like JBL/Edge/Lita/Nash/etc. being in last year's game. Austin in the trailer represents the Attitude Era and Savage represents the Golden Era."
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Post by Deleted on Jul 3, 2013 8:16:38 GMT -4
I thought I read somewhere that it was rumoured Sting was considering sighing with WWE? If that is the case we could see Sting in this game as well.
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Post by Deleted on Jul 3, 2013 8:18:37 GMT -4
Sting's in TNA until next January so the chances of him being in this game at all are slim to none.
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Post by Deleted on Jul 4, 2013 2:06:13 GMT -4
Warrior (maybe) confirmed as a preorder bonus, basically probably like Rock for '12 and Tyson for '13 where if you buy on release you get him. Glad to see Warrior in.
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Post by Deleted on Jul 14, 2013 16:04:23 GMT -4
I'M SO SURPRISED
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Post by Deleted on Jul 15, 2013 8:57:26 GMT -4
FUCK THEM FOR USING THE WM VI ATTIRE
Also, Piper, Andre and I think Hogan shirts in the crowd at that WM VI arena...so they might be in.
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Post by Deleted on Jul 16, 2013 17:17:16 GMT -4
New article at IGN or you can read below. The “Immortal” Ultimate Warrior, one of the most iconic and legendary wrestlers of all time, has returned to the storied saga of WWE - at least in video game form. Despite that, Warrior remains vague on what else his future holds. Will he return to WWE TV programming? Would he accept entry into WWE’s Hall of Fame? Many answers will only be provided in time. Perhaps it’s fitting that the same could be said about WWE 2K14. After playing basic matches for a couple hours, I have a better sense of how this iteration of the Yukes (and former THQ) franchise will fundamentally play, but no details on new modes, match types or other sweeping changes the developer might be plotting.
As anyone might expect from an annualized franchise, WWE 2K14 doesn’t shake up its core formula too much. This is the same light-and-heavy grapple system revised and re-introduced in WWE ’12, and works with a slower, simulation gameplay style that focuses on limb-specific targeting and true-to-life emulation versus more ‘arcade-like’ play.
In fact, only one change made this time around significantly affects the tone and feel of the game. The game’s designers have made some very smart alterations to the reversal system. Attacks now reverse into other attacks, instead of non-offensive holds, pushing a fight along rather than giving an opponent a chance to escape or overcome your counter. As fun as some of the ‘back-and-forth’ countering could be, that kind of exchange could easily consume a match, turning something clever into something dull and drawn-out. Reversing an opponent still transitioning into an actual attack will still result in your character moving into a similar transitionary state, which is very much like the product we all see on TV. It sounds small, but the overall pacing of a match is significantly improved as a result.
A few more adjustments have been made to affect the pacing and play of a match. Wrestlers now move slightly faster, with more fluid movement animations, and a running speed that accelerates across the length of a ring. Melee strikes also execute with a bit more speed. It’s all a bit subtle, but does allow for an increased match tempo. There’s a fine line somewhere in here between what has traditionally defined wrestling simulation and something better defined as a more accessible arcade/action game. So far 2K14 feels like it’s finding a sweet spot, but rookies rapidly firing off punches and kicks might find their clunky tactics more effective this time around.
As always, new moves and options for combat are being added to the game. ‘Catch Finishers’ are being expanded (ten have been added so far), and can now be used offensively - toss an opponent to the ropes (or wait for them to run at you), shove them into the air, and hook them with a finishing move like the Rock Bottom. Environmental ‘OMG’ moments will also return, expanded by seven, including situations that are exclusive to specific characters and others that can be executed by anyone. During my play time I saw a wrestler pull off a brutal DDT on the edge of the ring apron, and another Superstar kick his opponent’s head into a ring post. There are even scenarios where you can assault more than one opponent - Attitude Adjustments, Shell Shocks and Chokeslams can now be executed on two enemies simultaneously.
Warrior aside, 2K has confirmed six Superstars for this year’s game: ‘Macho Man’ Randy Savage, John Cena, The Rock, ‘Stone Cold’ Steve Austin, Shawn Michaels and Dolph Ziggler. Traditionally WWE games have their rosters confirmed just prior to August’s Summerslam preview - we’ll see what details are in store for us in the imminent future. Only basic one-on-one and Triple Threat match types were demonstrated, and arena selection was incredibly limited as well. In short - most of the fine print many hardcore WWE fans crave has been purposefully hidden... for now.
The good news so far - fundamentally this is the strong style of gameplay we have seen developed and finessed over the past couple years. The bad news - we literally know nothing else about the game. Do the folks at 2K and Yukes have a single-player mode that matches last year’s excellent Attitude Era creation? Will major changes be made to Universe Mode or the Creative Suite? We’ll have to wait and see. For now, 2K14 isn’t revamping too much. Provided other areas of the game hold up, that’s actually fine by us.
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