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Post by Deleted on Aug 1, 2014 13:09:11 GMT -4
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Post by Deleted on Aug 1, 2014 20:05:46 GMT -4
Seems like they are taking their damn time hyping this.
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Post by Deleted on Aug 2, 2014 2:06:00 GMT -4
This is what 2K does with the NBA games. I'm not surprised.
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Post by Deleted on Aug 3, 2014 2:23:38 GMT -4
From the WWE Games Twitter: Tune in to #IGNFirst this Monday for month long coverage of #WWE2K15! #FEELIT
I'm not sure that I like "Feel It" as the tagline for a game about half naked dudes rasslin' each other.
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Post by Deleted on Aug 4, 2014 10:32:18 GMT -4
First screenshot and holy fuck it's beautiful.
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Post by Deleted on Aug 4, 2014 10:38:16 GMT -4
Story modes and shit discussed: www.ign.com/articles/2014/08/04/wwe-2k15-story-career-modes-and-more-revealed-ign-firstLast year, WWE 2K14 electrified with its sprawling campaign mode, 30 Years of Wrestlemania. 2K15 is looking to tell a more focused, up-close-and-personal story than the broad historic view offered in 2K14. 2K Showcase will be broken up into two episodes, each one focusing in tightly on an epic rivalry from the WWE’s past. Think of them as mini-documentaries of a sort. Could it be Rock vs Austin? Undertaker vs Kane? 2K hasn't spilled the beans just yet, but rest assured we'll be the first to know, and when we do, so will you. If the excellent 30 Years of Wrestlemania was any indication, though, the authenticity of the presentation will make these rivalries a treat to play through. In addition to reliving these golden WWE memories, you'll finally have a true, discreet career mode for your created wrestlers in MyCareer. This mode has been lifted from NBA 2K14 and adapted to the WWE environment. While I didn't think the mode had the right synergy with the NBA, the WWE seems like a logical place to apply it. Imagine replacing all those cheese-ball, amateur hour characters and cutscenes with authentically voiced and mo-capped WWE Superstars. You get the picture. Exact details of the mode are still forthcoming, but we do know that it will be on the current-gen version only. Sorry, 360/PS3 stalwarts. No matter what version you play, though, you'll get to enjoy the fruits of Visual Concepts' involvement. Over 50 days worth of motion capture sessions went on at 2K's state-of-the-art mo-cap facility, where WWE Superstars spent hours getting their signature moves digitally recreated. All told, WWE 2K15 features five times (FIVE TIMES! FIVE TIMES!) the animation data of 2K14. Thankfully, just as much effort has gone into improving the way the game sounds, the color commentary in particular. Over four times as many lines were recorded this time around, which should go a long way towards spicing up what has consistently been one of the franchise's presentational low points. WWE 2K14 Video Review 05:17 So that's what you can expect in terms of new features and modes. As we get more face time with the game, we'll be diving in deeper on many of these additions, and of course, bringing you footage and detailed impressions of how things differ once you're actually in the ring. Be sure to head here regularly for a steady stream of new IGN First content on WWE 2K15 throughout the month.
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Post by guiltyparty on Aug 4, 2014 11:14:25 GMT -4
Holy crap on a cracker... That looks amazing. So much better than last year's offering.
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Post by Deleted on Aug 4, 2014 11:29:17 GMT -4
Hogan collector's edition revealed.
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Post by Deleted on Aug 4, 2014 13:47:27 GMT -4
Apparently no footage today but with Gamescom next week I think it's safe to say we get a trailer before or during. Probably a lot of gameplay videos of people who don't know what they're doing making the game look like shit as well because that always happens.
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Post by Deleted on Aug 4, 2014 16:20:42 GMT -4
Jared2K posted some entrance related stuff from the 2K board:
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Post by Deleted on Aug 5, 2014 18:10:24 GMT -4
Saw this on the 2K forum.
If 2K recovered WWE license when THQ went bankrupt, its influence on WWE 2k14 was relatively limited. Indeed, when 2K Sports took the lead in early 2013, the development of the then called WWE '14 was already well underway. It is in WWE 2K15 that should feel "2K Touch." It is in any case what was said Chris Snyder , vice president of marketing for 2K Sports business, when we spoke to him late last week.
According to him, his company jumped " with both feet "in the development of the game because he wants it provides different sensations offered by the title of this era THQ. With WWE 2K15 , 2K wants to offer a game to the atmosphere and depth of improved gameplay and in which the emphasis was placed on authenticity. To achieve this, the publisher has entrusted the development of his wrestling game two studios Visual Concepts and Yuke's .
The first is the developer of the renowned series of NBA 2K . According to Chris Snyder, Visual Concepts is here in charge of the graphic style of gameplay, and "presentation" (ie, anything that allows under reproduce as faithfully as possible what wrestling fans can see television every week) Knowing that the game NBA 2K are often praised for their resemblance to a television broadcasting a basketball game, it is an encouraging sign for the WWE fans.
Yuke's, the historic Japanese developer wrestling games published by THQ, according to Chris Snyder, provided by his "expertise in wrestling games." The Yuke's involvement in the project is likely to cringe players who hoped that 2K would eventually get rid of it. The studio has indeed shown by very innovative in recent years. That being said, this stagnant gameplay might be related to a lack of resources on the part of THQ. The title has not yet been placed in our hands, we can not judge the work done by Yuke's.
All new, all beautiful
The question on everyone's lips when it comes to WWE 2K15 is the quality of its implementation. The game is expected to turn in effect for two reasons. The first is that the engine used by wrestling games of the previous generation was on the ball for several years (at certain levels, the latest games WWE came to be less beautiful than their older generation start). The second is that WWE 2K15 is the first simulation wrestling to appear on PS4 and Xbox One. It therefore has an interest in ensuring technically.
According to Chris Snyder, the game should offer a higher level of realism from the perspective of its graphics. He explains that WWE 2K15 uses the technique of scanning faces and bodies used on NBA games and that " more or less all members of the WWE Universe "have seen their faces and body scanned (no info was given about the possible presence of deceased wrestlers in the game, and techniques used to model).
Note that, although it will logically be less beautiful than the PS4 and Xbox versions One, PS3 and Xbox 360 versions of WWE 2K15 apparently also received graphical improvements. Chris Snyder speaks also "marked improvement." According to him, the lighting of the game was reviewed while models wrestlers have been reworked to make them more beautiful and natural.
Regarding the animations, the representative of the American publisher explains that the ring used by the WWE during his tour has been moved to the motion capture studio 2K to capture realistic as possible animations. Chris Snyder also argues that WWE 2K15 benefit from the presence of five times more animations than in other games in the series.
People who played the last games of the series will recall that WWE dialogues were mostly taken from one year to another and the comments ended very quickly repeat. For WWE 2K15 , Chris Snyder says five times more sound elements were recorded. And for the first time, American commentators WWE, Michael Cole and Jerry Lawler were recorded together in the studio to offer more natural dialogues. According to the head of marketing at 2K, comments are not the only elements of the soundtrack to have been improved. According to him, all the sound effects and sound effects have been re-registered so that they enjoy better sound quality.
See also: all the details of the Collector Version Hulkamania
They pretend, but they do it well
Visual Concepts and Yuke's have fortunately not made changes to visual and audio aspects of the game pace and flow of the fighting was also reviewed in order to make them closer to what is possible to see in the WWE shows. As explained by the head of marketing at 2K, wrestling matches are not given duration and may well be very short very long. So the developers have made sure to introduce gameplay that makes unpredictable duration of the fighting. According to the editor, fatigue, offensive momentum or stamina will play all three roles in the outcome of a game.
Chris Snyder also told us that the system present in against WWE 2K15 has been completely revised. To provide a highly realistic gameplay, it explains a concept of "ring psychology" (ie how to behave during a wrestling match to make it the most exciting possible) has been integrated into the game
Also according to him, the fighting styles will be better differentiated than in the past and each wrestler will appear to be unique. He explained that the "giants," "brawlers," "grapplers," or "high flyers" will provide all sensations different game, which will give the game a diverse gameplay. According to him, the core game mechanics have been extensively modified and it will benefit WWE 2K15 but also for future titles in the series.
One advantage PS4-Xbox
And as Chris Snyder had a lot to say, he did not stop there. Very talkative representative 2K Sports has also revealed to us the entire game modes present in WWE 2K15 . The first mode, called 2K Showcase corresponds to the game's story mode Present on all versions of the title, 2K Showcase will feature in the form of a documentary, historical rivalries in the manner of fashion 30 Years of Wrestlemania WWE 2k14. In addition to this, players also find various tools creations that have made the reputation of wrestling games, as well as the WWE Universe Mode.
But this is not all. Those who purchase the PS4 or Xbox One version of WWE 2K15 will also discover a whole new career mode. The latter is presented by 2K as the WWE version of My Career Mode on the NBA 2K games. In this new mode, players will embody a wrestler they have created and follow the evolution of his career. Unfortunately, Chris Snyder revealed only outline mode. It will take before we learn more about it.
Regarding the roster, vice president of marketing for 2K Sports branch could not give us revelation. Indeed, the American publisher has revealed the full distribution of the game on Saturday that precede the SummerSlam, that is to say on August 16. According to Chris Snyder, WWE 2K15 should have a number of similar to previous games in the series wrestlers though. Also according to him, the ratio between current Superstars, Legends and Divas should also be similar to what was done in the past years. Fans can therefore begin to speculate about the list of wrestlers present in this episode 2015.
King Hulk
Before we leave, Chris Snyder had a small additional revelation to us. The representative of the American publisher has indeed announced that the PS4 and Xbox versions One WWE 2K15 , and then these versions only, receive a collector's edition. Entitled WWE Hulkamania 2K15 Edition , this version of the game will, as its name suggests, the colors of Hulk Hogan.
In addition to a copy of the game, buyers of this Hulkamania Edition will also receive a "artcard" signed by Hulk Hogan in person (it's not this is a printed reproduction of his signature), a figurine Hollywood Hogan Funko Vinyl mark, a piece of the ring mat used during the broadcast Monday Night Raw March 10, 2014 (which Hogan was involved), and four additional playable characters normally reserved for those who pre-order the game: Hulk Hogan, Hollywood Hogan, "Surfer" Sting, and "Crow" Sting (Note, however, that only those who pre-order the collector's edition will have access to these two versions of Hulk Hogan). Not surprisingly, everything will be delivered in a packaging "premium." Note that the sale price of this special edition has not yet been announced.
Since this is a first presentation of WWE 2K15 , many questions about it. However 2K plans to unveil a playable version of the title for the festivities that surround the SummerSlam 2014 which will be held the weekend of 17 August in Los Angeles. Gameblog will be there and will bring you his first impressions joystick in hand as well as additional information about the game
Recall that Hulkamania Edition WWE 2K15 will be available in France at a price of € 99.95 . For more information on this subject, visit the News WWE 2K15 Collector's Edition Hulkamania: all the details .
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Post by Deleted on Aug 5, 2014 18:23:59 GMT -4
As gorgeous as that screenshot is I am not upgrading to a PS4 just yet. I will stick with the PS3 version for now. From the sounds of things the PS3 one will amaze us regardless.
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Post by Deleted on Aug 6, 2014 16:36:51 GMT -4
YouTube user Smacktalks posted a comparison video for WWE 2K14 to the screenshot of WWE 2K15 and wow. This is probably the highlight of the video. Cena in 2K14 looks like a really bad CAW compared to the current-gen version of 2K15. The jump between NBA on the two systems wasn't even this huge.
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Post by Deleted on Aug 7, 2014 12:55:09 GMT -4
Still not dropping 400 bucks for a PS4 just to play this. But it does look cool. Maybe next year once there is a slew of other games for the system I am interested in but until then I will stick with my PS3.
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Post by Deleted on Aug 7, 2014 13:08:54 GMT -4
Yeah, there's not a whole lot of reasons out there right now because most of the big budget games were pushed back to 2015.
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