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Post by Deleted on Apr 15, 2014 19:33:38 GMT -4
So I have tried many different ways in which to record my fed results from quick results to writing a full show with intro to outro and even something in between but just can't find a way that lets me establish what is going on in my fed without being too long winded or maybe what I feel might not be enough. Also trying to write up results that don't take forever is what slows my fed posts down. When family life and everything else takes precedence, trying to find the right way to record a wrestling card and still have some story without writing a novel almost becomes impossible.
So I thought I would start this discussion to maybe help myself and others trying to find just what is enough to give Filsinger fans and even casual readers of your fed(s)an exciting read.
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Post by maddog1981 on Apr 15, 2014 20:00:17 GMT -4
I went away from it but people really liked how I did my NWA fed for a really long time. I would post the results and then give the overview of the angles at the bottom. Then I could write as much or as little as I wanted to. I try to keep it short and sweet these days. I just don't have the time for the long winded posts anymore.
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Post by Deleted on Apr 15, 2014 22:25:18 GMT -4
That is the thing. I somewhat do that now. But just trying to find a style that works best for the feds I run. I figured this thread could help new players to the game as well to find a system that works best for them as well. Even a how to guide to getting started as well.
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Post by Deleted on Apr 16, 2014 9:01:44 GMT -4
I try to write my feds like I used to write my EWR/TEW feds back in the day. Write the angles and such with enough detail to give an idea of what you had happen and then just give barebones results for the matches.
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Post by wildfire on Apr 16, 2014 10:06:48 GMT -4
I find that, while sharing and getting feedback is really fun, I tend to get bogged down in the actual posting/writing of results. These days I keep it simple... I write the matches of a card in a notebook, and circle the winner, with any notes of important happenings next to the match. Between notes and the pin tokens (which I keep track of there as well), that gives me a pretty good idea of things. Promos and such mostly just happen in my head.
I'll then occassionally do title histories/win loss records and such on a spread sheet.
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Post by Deleted on Apr 16, 2014 10:08:19 GMT -4
I am sure I will find something I am comfortable with that works best in time. I have been actually going back to some of my earlier fed history I have printed off in binders, when I did that sort of thing and found a few things in there I liked but I think it is sounding like it is best to go with the "less is more" way.
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Post by Deleted on Apr 16, 2014 10:57:48 GMT -4
You know, I never thought to take track of the fatigue tokens until you mentioned it, WF.
Unrelated, but does anyone else dislike how frequently matches between two main event guys end on the first finisher? I've had some matches I figured would be epic battles fizzle out and end in three moves (Savage/Piper this morning, for example). I love the game but it kind of deflates me to have a match I was ready to sit down and enjoy end so quickly but three matches earlier a match I wanted to be a squash ends up being an epic battle but I guess that's just the way the dice roll.
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Post by Deleted on Apr 16, 2014 18:57:11 GMT -4
TOTALLY BEEN THERE!! I hate when that happens. That build up of excitement for a match that ends early and totally deflates the rest of the card. If it is your main event it is even worse. And I hate those matches between guys you could take or leave and then they have what feels like a freaking Iron Man Match that should have been reserved for your top tier guys that just blew their match in less that 5 minutes. Yeah, that sucks! But like you said that is just the way the dice roll and how you tell the story around said results. Do you call it like it is or do you alter that story to make reasons as to why the match ended as it did? Have you ever had that happen and then reprimanded (in game) the wrestlers? Made it part of an almost shoot spot? I've done that from time to time.
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Post by Deleted on Apr 16, 2014 19:01:23 GMT -4
Occasionally I'll come up with a reason why the match went short (guy got attacked in the back, was injured on a house show, etc). Others I just replay the match hoping for a better outcome.
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Post by Deleted on Apr 16, 2014 19:15:31 GMT -4
I've never been able to replay a match. I let the match/dice lay as they are and work around it. I once had it where Johnny Valentine went on this downward spiral of crappy matches and went from being a top guy and champion to just near the bottom of the roster. The dice just HATED him. I put him in a match with MT's Doink the Clown. To which he lost and quickly. I then used that as the catalyst that saw Johnny Valentine lose it in the ring and storm to the back where he tore the dressing room apart and demanded his pay and then left the territory. The last words I had written on the page for his rant as he stormed out of the building was. "THAT IS IT! I may win some and I may lose some! But there is NO WAY, I WILL LOSE A MATCH TO A F***ING CLOWN!"
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Post by wildfire on Apr 16, 2014 19:21:25 GMT -4
You know, I never thought to take track of the fatigue tokens until you mentioned it, WF. Unrelated, but does anyone else dislike how frequently matches between two main event guys end on the first finisher? I've had some matches I figured would be epic battles fizzle out and end in three moves (Savage/Piper this morning, for example). I love the game but it kind of deflates me to have a match I was ready to sit down and enjoy end so quickly but three matches earlier a match I wanted to be a squash ends up being an epic battle but I guess that's just the way the dice roll. That's always been my least favorite part of the game as well. Finishers just don't... finish. I remember WAY back a couple people had various mechanics to make it better, but most required too much bookkeeping. The best one I recall was no finisher until 3 pin tokens (you were to substititute a roll up or some other generic pinning combo before hand)... the problem was it had a huge impact on the relative strengths of the cards.. especially ones Add 1s were popular. As far as fatigue tokens go, I've always found them a great gauge. BDS came up with a system to use them for star ratings, even (which I liked, but have lost a couple times now). If you look back at some of my old results, I often would put stars after each name for the amount of tokens that a guy had at the end of a match.
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Post by maddog1981 on Apr 16, 2014 19:26:25 GMT -4
That drives me nuts. That level 1 offense roll six, roll PIN, snake eyes at PPV main events are usually the worst.
Likewise. I hate when you have a show opener that's kind of a who gives a fuck match and it just won't end. Even worse if it's a top level guy against a jobber.
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Post by wildfire on Apr 16, 2014 19:35:25 GMT -4
That drives me nuts. That level 1 offense roll six, roll PIN, snake eyes at PPV main events are usually the worst. Likewise. I hate when you have a show opener that's kind of a who gives a fuck match and it just won't end. Even worse if it's a top level guy against a jobber. Those are OK, it can sometimes lead to a good story... it's when its two jobbers you feel bad you have used and it goes forever that I hate.
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