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Post by holland227 on Aug 26, 2010 17:01:52 GMT -4
I figured I would put this here. How are your thoughts on tag team wrestling in Filsinger Games altogether? I garner this from the "o" board. Was wondering peoples thoughts on tag team wrestling in Filsinger Games? Too tiring, exciting, bulky, cumbersome, needed, expected?
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Post by jasonjaconetti on Aug 26, 2010 17:24:06 GMT -4
Tag teams can be really fun. I always find that it is a long process, but some great matches can come out of it. I love running my tag team matches with LOWOnline, obviously much faster. But that is limited.
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Deleted Member
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Post by Deleted on Aug 26, 2010 17:33:17 GMT -4
There are times where I'll have an absolute barn burner tag match, but more often than not it's a chore. I don't know what it is about tag wrestling in this game, it's really just hit or miss for me.
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Post by executioner on Aug 26, 2010 17:38:34 GMT -4
For the most part tag matches do very well for me. Granted there are the occasional snore fests or squashes, but overall it is a key part of my LOW/LOTF-verse cards. I think the tag mechanic works well.
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Post by wildfire on Aug 26, 2010 19:20:01 GMT -4
I like tag teams... I think they're a great way to use mid and lower card talent.. the whole being greater than the sum of their parts and all.
I think the key to having good tag matches is the add 1 if you attempt a defensive tag rule. The occassional hot tag is alot of fun. Constant momentum shifts suck. I think the double team chart is really good, too.
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Post by sickman on Aug 27, 2010 10:13:58 GMT -4
For the most part tag matches do very well for me. Granted there are the occasional snore fests or squashes, but overall it is a key part of my LOW/LOTF-verse cards. I think the tag mechanic works well. My thoughts exactly.
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Post by graymar on Aug 27, 2010 10:28:44 GMT -4
I like tag teams... I think they're a great way to use mid and lower card talent.. the whole being greater than the sum of their parts and all. I think the key to having good tag matches is the add 1 if you attempt a defensive tag rule. The occassional hot tag is alot of fun. Constant momentum shifts suck. I think the double team chart is really good, too. Agree...I think the thing that puts FG head and shoulder above other wrestling games (pen & pencil, anyway) is the tag rules. Most other games only have a tag 'add on' that really doesn't work well. To get the optimum out of tag matches, however, it is essential that you use the additional tag rules for defensive tags, saves & double teams. I have a write up on how I do mine if ya'll like. Graymar
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Post by wildfire on Aug 27, 2010 10:59:50 GMT -4
By all means... post away That might deserve it's own thread, in fact
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