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Post by wildfire on Jul 21, 2010 14:25:10 GMT -4
Just as a counterpoint to the other thread... some of my favorite angles:
--- Transvolver: Brilliant plot device, IMO... I hope it comes back at some point... we needed a break, sure, but it's such a great way to enhance a character, and having a 'mad scientist' as a wrestling manager was a great idea.
-- GWF-C: Perhaps it didn't seem like it at the time, but shipping the fed to Centra for a couple years was really a good way to expand the brand, and added all the elements for ACE, which is awesome. I hope at some point someone (officially or otherwise) does a set or three on what was going on in Centra during those years.
-- Gladiators: While he went a bit astray at times, I think in general the Aethrans are the best developed race/culture in GWF lore.... especially since they started life as LoD knockoffs!
-- Thantos' heel turn to the CPC: sometimes, when Tom does big things, they seem to be just for the sake of change... I think Thantos going over to the dark side once and for all was not one of them... I think it really made his journey as a character complete.
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Post by Marduuk on Jul 21, 2010 20:20:24 GMT -4
The evolution of Dark Justice. Ever since 2104 he has been my fcaorite character. only Rage comes close.
Rage was an awesome concept. Many people did not like him because he was not "Awesome" Level. He was not- I always saw him as a rookie called up because someone (Havoc) split- not really ready for the majors. Plus he leanred a singles style, but was forced into tag action.
I loved the idea of the Hitmen.
Liked reuniting star Warrior and Thantos; but loved the Citadel of the elite- still think no stable has ever come close to the awesomeness.
WAR was a great faction.
Suddeth Death was a great storyline.
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Post by lwffantrav on Jul 22, 2010 10:19:51 GMT -4
Just as a counterpoint to the other thread... some of my favorite angles: --- Transvolver: Brilliant plot device, IMO... I hope it comes back at some point... we needed a break, sure, but it's such a great way to enhance a character, and having a 'mad scientist' as a wrestling manager was a great idea. I agree. I did like it as well. I loved the storyline where Gila turned down Doomsayer. Great stuff I loved when Ruin went thru a second time as well When time permits, I'm working on a Dimension X bootleg set when the characters had to return to Dimension X after the Cosmic Battle in 2118. The Keepers agree to reform to battle Desolation Factor to see who the best team in the history of DImension X are. The effects of going thru the Transevolver twice took a toll on Ruin, causing him to have a massive heart attack in the ring and die in his first match back, causing Rack to seek a new partner to face off against the Keepers -- Thantos' heel turn to the CPC: sometimes, when Tom does big things, they seem to be just for the sake of change... I think Thantos going over to the dark side once and for all was not one of them... I think it really made his journey as a character complete. I loved Thantos leading the CPC Penthouse Suite as well. It actually came as a shock as he seemed to be fitting in with Pulsar and Archon at the time
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Post by wildfire on Jul 22, 2010 10:57:05 GMT -4
I definitely would like to work some WGX stuff at some point... I'm definitely planning on doing some stat tweaks and running it with Wayne Crosby's sets at some point along side my EC fed.... That's something I've always thought Tom missed the boat on... there easily could have been a couple official WGX sets.
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Post by lwffantrav on Jul 22, 2010 13:09:56 GMT -4
Just some of the ones, earlier on, I really liked.
1) Thantos eventually admitting defeat in 2096 and joining Omega and family. I think the turn was rushed, but loved the idea (although that Thantos was a pretty bad Snelly drawing)
2) The Third Force - Awesome stable and idea
3) Mercenaries - Just bad ass. While the Gladiators had an uneasy alliance with the villain team, Krakan's guys fought everyone
4) Gladiator Civil War was awesome to play out, but disappointing that fans didn't get to vote since the winner was a foregone conclusion. But they were awesome matches to play out.
5) The Collector's Workshop - Another great idea. Loved Chopper and Cannibal as the Advance Guard (although the Asylum team that the Norse Gods became was a let down)
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Post by lwffantrav on Jul 22, 2010 13:39:23 GMT -4
I also loved the Commander/Commando Sam turn, esp. in 2104 when stacking the deck against Omega
I can't remember the exact quote, but a reporter asked Sam if he thought it was unfair that he has more men than Omega's and Sam said "Tough luck".
I loved Sam
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Post by wildfire on Jul 22, 2010 14:53:50 GMT -4
I always thought the Collector was a really good idea, but just a little too similar to the transvolver to really get me excited... I always thought a feud between Doomsayer and the Collector would have been cool... science Vs. Training... I may do that at some point Definitely Cannibal was a huge improvement over Renegade... one of the best character updates, IMO. I guess Tom felt the need to have a jobber tag team with Asylum... I think the circus theme would have made alot more sense, though I suppose then we wouldn't have had Vin Strutter later. With Sam, I didn't mind him turning, but I didn't like the hypnosis bit... that was too silly for my taste.
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Post by antimony on Jul 23, 2010 21:08:44 GMT -4
So okay, it's not a storyline, but I'm totally serious when I say this. The best part of CotG? The Bootleg movement.
Back when I first started playing the game, WarGames 2091 had just come out. I tried starting in 2087 and playing through the story lines Tom wrote, but honestly, I got bored fast. The only way to keep my interest was to keep introducing new guys, which I ran out of once I got to WarGames.
Then 2092 came, and all the War Games teams shifted...and it kinda threw me for a loop. Then the "behind-the-scenes negotiation" were announced, and it was so obvious that it would be Thantos vs. Chaos...that's when I realized that the writing was no more than fair. (And to think, I look back on those sets as some of the best...that's a telling story, right there.) Plus the first ever "quotes" where everyone (except Proteus) spoke in the same "voice." And the Pit Viper double turn...
Point is, I lost interest really quick, and the only way I could keep myself playing was hoping to get new guys quickly enough to introduce new blood, and starting and restarting so I could constantly play tournaments to fill championships.
So I started straying from the book, using my own storylines, creating my own stables. I discarded the "everyone must be in a group, which must feud with another group of exactly the same size" concept pretty quickly. I had my Horsemen of Thantos, Pulsar Prime, Actagon, and...my first Bootleg: Star Warrior's masked half-brother, Moon Knight.
Time went on, and I became more and more discriminating in who I used. I found I mostly disliked aliens without a logical basis for them. Some characters, I could smell the suck coming a mile away (cough...Sectarian...cough) and they never once peeked out of the little envelope they came in. I quickly learned to hate guys with too many "named" moves, especially if they had no explanation. Little things bothered me: a figure four on Level 2 Offense when there was a power slam on Level 3. Any occurrence of the "piledriver-2."
So, time passed. And by and by, I discovered teh Interwebs, and the Hardcore Group. And suddenly, my fed was flooded with guys like Dogma, Kanazawa, Raza, Crow, "The Ace." Rashid, SMD, the Aethran Outcasts. Bane, New Kindred. Were they all awesome? No. But a lot of them were. And they were because of the creativity that went into them--not just the characters (which, really, were just 15 moves on a piece of paper), but the life that their creators (and others that used them) breathed into them. I still used the best and most interesting of what the GWF had to offer, but my own biases and inherent snobbishness led to me dumping half the guys in any given set. And those holes were filled by Bootlegs.
Give me Chris Chandler! Give me Ject Fett! Give me the original Power Couple, Dawn and Varsity! (And thank goodness someone saved the boring, useless, Varsity by creating a new card for him with crappy art and teaming him up with a freaking DOG-MAN!)
Anyway, that's what I like best about the game. It's a simple mechanic--a beer and pretzel game, like it or not. (And that's not a BAD thing.) On its own merits, it wouldn't have kept me interested more than a few game editions.
But you take ten, twelve, fifteen creative minds, give them freedom to bend the game to their own whims, create a universe in their own image... Hot damn, now THAT'S a game worth playing.
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Post by wildfire on Jul 23, 2010 21:34:27 GMT -4
I agree 100%... this game is all about giving a creative framework to pretend to run a wrestling fed
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Post by Deleted on Jul 23, 2010 22:10:23 GMT -4
So okay, it's not a storyline, but I'm totally serious when I say this. The best part of CotG? The Bootleg movement. Back when I first started playing the game, WarGames 2091 had just come out. I tried starting in 2087 and playing through the story lines Tom wrote, but honestly, I got bored fast. The only way to keep my interest was to keep introducing new guys, which I ran out of once I got to WarGames. Then 2092 came, and all the War Games teams shifted...and it kinda threw me for a loop. Then the "behind-the-scenes negotiation" were announced, and it was so obvious that it would be Thantos vs. Chaos...that's when I realized that the writing was no more than fair. (And to think, I look back on those sets as some of the best...that's a telling story, right there.) Plus the first ever "quotes" where everyone (except Proteus) spoke in the same "voice." And the Pit Viper double turn... Point is, I lost interest really quick, and the only way I could keep myself playing was hoping to get new guys quickly enough to introduce new blood, and starting and restarting so I could constantly play tournaments to fill championships. So I started straying from the book, using my own storylines, creating my own stables. I discarded the "everyone must be in a group, which must feud with another group of exactly the same size" concept pretty quickly. I had my Horsemen of Thantos, Pulsar Prime, Actagon, and...my first Bootleg: Star Warrior's masked half-brother, Moon Knight. Time went on, and I became more and more discriminating in who I used. I found I mostly disliked aliens without a logical basis for them. Some characters, I could smell the suck coming a mile away (cough...Sectarian...cough) and they never once peeked out of the little envelope they came in. I quickly learned to hate guys with too many "named" moves, especially if they had no explanation. Little things bothered me: a figure four on Level 2 Offense when there was a power slam on Level 3. Any occurrence of the "piledriver-2." So, time passed. And by and by, I discovered teh Interwebs, and the Hardcore Group. And suddenly, my fed was flooded with guys like Dogma, Kanazawa, Raza, Crow, "The Ace." Rashid, SMD, the Aethran Outcasts. Bane, New Kindred. Were they all awesome? No. But a lot of them were. And they were because of the creativity that went into them--not just the characters (which, really, were just 15 moves on a piece of paper), but the life that their creators (and others that used them) breathed into them. I still used the best and most interesting of what the GWF had to offer, but my own biases and inherent snobbishness led to me dumping half the guys in any given set. And those holes were filled by Bootlegs. Give me Chris Chandler! Give me Ject Fett! Give me the original Power Couple, Dawn and Varsity! (And thank goodness someone saved the boring, useless, Varsity by creating a new card for him with crappy art and teaming him up with a freaking DOG-MAN!) Anyway, that's what I like best about the game. It's a simple mechanic--a beer and pretzel game, like it or not. (And that's not a BAD thing.) On its own merits, it wouldn't have kept me interested more than a few game editions. But you take ten, twelve, fifteen creative minds, give them freedom to bend the game to their own whims, create a universe in their own image... Hot damn, now THAT'S a game worth playing. That was alot of my problem back in the day. It got to the extent that around 2110 I dropped the GWF altogether and went straight bootleg. Now there was a time when I thought my GWF writing was good circa 2105 - 2108... yes, those were the days when "The Ace" was running wild in my GWF. I honestly think it improved when I went straight bootleg which was during the ICWA days and "Varsity's days". I was playing like a madman back then. Back then the community was MUCH better. Sure, some of us had disagreements but the majority of us had a blast chatting and playing out cards together. I remember when several of us (Antimony, Chewey, Avarice, DMK, Anthony Duclos, Chriss Hoover, etc.) would sit in a chat room while someone played out a live card. Unfortunately those days seem to be gone, replaced with a community of backstabbing assbiters that want to stamp you out if you dont agree with their views or whatever. It took me a long time but I finally figured out why my GWF playing has suffered since my return to the community in late 2005. By then the bootleg community was but a memory and anything bootleg oriented is pretty much ignored. I started playing GWF again but every time I got it going it would die with only a few cards played. Why? I would get bored with it. Ive also noticed that since my return instead of playing like "Its Your Fed, Promoter"... Ive been playing like "Its Everyone Else's Fed, Promoter." Back in late 90s I didnt give a damn what others thought about my fed. I just fucking played and had fun. Ive recently returned to that train of thought. Fuck everyone else. PERIOD. Its my goddamn fed, Promoter! Thanks Antimony for bringing this up.
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Post by lwffantrav on Jul 23, 2010 22:35:23 GMT -4
While I thought it was hokey that the fate of the cosmos rested in the hands of wrestlers in a wrestling ring, I loved the Cosmic Battle and the matchups it gave us. (although I hate manager cards, like Maramus, with ZERO on the back on the card. At least give some manager interference on it).
I hated that it was immediately forgotten after that edition and everyone made their own rules after that and everyone kept hopping dimensions once again. You'd think with something as important as the fate of the cosmos on the line, they'd keep a better check of people jumping to one dimension to another after that cosmic battle.
I guess this could be like/dislike.
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Post by todd on Jul 23, 2010 22:59:40 GMT -4
I played COTG over the years with other people but never really got into that much until legends came out. I never liked following someone else's storylines with pre determined feuds and groups. I'd much rather develop my own stuff but at the same time feel like I'm obligated to follow the handbook. This is probably why I never had much luck keeping a COTG going for very long. What I've considered doing many times was just dumping a pile of cards on the kitchen table, picking out cards at random and just going with it.
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Post by wildfire on Jul 23, 2010 23:17:05 GMT -4
I actually tried that once, Todd... it's kinda hard to come up with stuff from scratch...I had a good start, but then I kinda lost steam. I think having a base (like the official story) and working off it works alot better, for me, anything. Sort like when your wife asks your opinion on something on order to explain why her way is best @ Ace: I know exactly what you mean... I was away from the game at the height of the bootleg era, but I've heard great things. I definitely plan on trying to get more of those guys over here once I'm not banned from the FG board anymore... feel free to do so, if you like
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Post by Marduuk on Jul 24, 2010 8:48:41 GMT -4
From the start, I put guys into my own stables. I used the handbooks as a guide but then generally decided who was a better fir together. I made a few bootlegs but they were not great- mmainly because I did not understand that a guy does not have to be mega to be a good character.
I might actually post Lord Skull at some point.....
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Post by holland227 on Aug 10, 2010 19:46:29 GMT -4
Star Warrior and Thantos reuniting was great- got the Classics feel to it when they were on their first.
Sam turning on Omega was huge. Commander Sam was a fan favorite since 2074 and for him to turn that far into history was historic. Threw me for a loop.
Transvolver was great as well.
Comrade Terror/Dreadnaught: Probably one of the best wrestlers skill wise or story wise. We all followed his great career and his death( In some feds)
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