Deleted
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Post by Deleted on Aug 14, 2011 8:50:30 GMT -4
Continuing the WWE 2011 guys...one main event dude at a time. RANDY ORTON | Height: 6'4"; Weight: 245lbs.; St. Louis, MO | Level 1 Offense | Level 1 Defense | 1. knuckle arrow - 1 2. headlock - 1 3. European uppercut - 2 4. dropkick - 2 (ag) 5. back suplex - 2 (pw) 6. into the turnbuckle | 1. dazed - 1 2. RANDY ORTON - 1 3. RANDY ORTON - 1 4. RANDY ORTON - 2 5. dazed - 1 6. dazed - 1 | Level 2 Offense | Level 2 Defense | 1. reverse chinlock - 2 2. snap powerslam - 2 3. into the ropes (c) 4. Thesz Press with punches - 3 (ch D) 5. series of clotheslines - 3 6. Olympic slam - 3 | 1. hurt - 2 2. hurt - 2 3. RANDY ORTON - 1 4. hurt - 2 5. RANDY ORTON - 2 6. hurt - 2 | Level 3 Offense | Level 3 Defense | 1. 10 punches in corner - 3 (ch G) 2. out of the ring (c) 3. Orton stomp - 3 4. inverted headlock backbreaker - 3 5. rope hang DDT - 3 6. RKO* (+3)* | 1. down - 3 2. hurt - 2 3. hurt - 2 4. PIN 5(2) 5. down - 3 (lv) ** RKO 6. hurt - 2 | Ropes -- B Turnbuckle -- B Ring -- A Deathjump -- B Disqualification -- 6 | Agility -1 Power 0 Cage 2 |
* If the opponent kicks out of the RKO, roll two dice. 2-9: Orton rolls on Level 3 offense. 10-12: Orton begins hearing voices in his head and hits his opponent with the ORTON PUNT (+5)! After the match, roll two dice to determine length of injury. ** Twice per match, Orton can attempt to hit the RKO out of nowhere! Roll one dice. 1-5: Play as normal. 6: Orton hits the RKO out of nowhere! Opponent rolls pin plus finisher.
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Deleted
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Post by Deleted on Sept 6, 2011 9:29:32 GMT -4
Evolution era Orton in light of me wanting to make a bootleg from 03/04. "THE LEGEND KILLER" RANDY ORTON | Height: 6'4"; Weight: 245lbs.; St. Louis, MO | Level 1 Offense | Level 1 Defense | 1. knuckle arrow - 1 2. headlock - 1 3. European uppercut - 2 4. dropkick - 2 (ag) 5. back suplex - 2 (pw) 6. superplex - 3 (ch D) | 1. dazed - 1 2. dazed - 1 (tag) 3. dazed - 1 (tag) 4. RANDY ORTON - 2 5. RANDY ORTON - 1 6. dazed - 1 | Level 2 Offense | Level 2 Defense | 1. reverse chinlock - 2 2. clothesline - 2 3. into the ropes (c) 4. into the turnbuckle 5. knee drop - 3 6. Flair interference - 3* | 1. hurt - 2 (tag) 2. hurt - 2 3. RANDY ORTON - 1 4. hurt - 2 5. RANDY ORTON - 2 6. hurt - 2 | Level 3 Offense | Level 3 Defense | 1. flying crossbody - 3 (ch G) 2. out of the ring (c) 3. gutwrench lift neckbreaker - 3 4. inverted headlock backbreaker - 3 5. rope hang DDT - 3 6. RKO (+1) | 1. hurt - 2 2. hurt - 2 3. PIN 6 (3) 4. down - 3 5. down - 3 (lv) ** RKO 6. hurt - 2 | Ropes -- B Turnbuckle -- B Ring -- B Deathjump -- B Disqualification -- 6 | Agility -1 Power 0 Cage 3 |
* If Flair is not at ringside, re-roll on Level 3 offense. ** Twice per match, Orton can attempt to hit the RKO out of nowhere! Roll one dice. 1-5: Play as normal. 6: Orton hits the RKO out of nowhere! Opponent rolls pin plus finisher.
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Post by Steelersfan629 on Sept 6, 2011 12:24:47 GMT -4
I Think I would switch his agility to -1 and his power at 0..Right now I also think his pin might be a 5..he does not lose very often.
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