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Post by maddog1981 on Dec 3, 2011 10:41:11 GMT -4
I fucking despise the newest charts. Guys start jumping off the top rope and fighting outside of the ring and you're adding 1's to everything. They decide the matches too much as a guy can just get beaten down without ever having to roll a pin.
The sweet spot on charts for me are the second set. I find the first set to be dull and favor guys with A ratings too much. The second set adds nice variety and randomizes things nicely without too much of the Add 1 nonsense that the new charts have.
I disagree with this to a degree. When I'm running a fed, I honestly know what 90% of the roster's AG and PW ratings are in relation to each other. Honestly, I know what the charts say by memory.
I'll throw this out there. Choice D comes up. Depending on the chart you know right off the bat the base number, you probably know the guys base ratings so you'll automatically know the choice you want and you'll glance at their rating, roll and move on.
Honestly, when I play with most people Online, it's fast and furious.
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Post by tax on Dec 3, 2011 14:47:58 GMT -4
yeah, I've never totally liked that or agility/power for a move to begin with (Why is a guy who's 0 always better than a +1? And wouldn't these guys I dunno..stop trying the move after it fails 5 or 6 times?) I love the fact that a guy like Man-Mountain always misses a move like a knee drop because he's a slow lug. It adds a nice touch of realism to me. and against a Mad Jester or an Incredible Badger that makes perfect sense...on the other hand against Brute, it starts making less sense.
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Post by lwffantrav on Dec 3, 2011 15:44:15 GMT -4
I love the fact that a guy like Man-Mountain always misses a move like a knee drop because he's a slow lug. It adds a nice touch of realism to me. and against a Mad Jester or an Incredible Badger that makes perfect sense...on the other hand against Brute, it starts making less sense. That's why I liked the old rule. Guys like Man Mountain, etc don't have a prayer. Every move should count, albeit with some difficulty, but that's a wasted move. The only way it works if you used the injury charts and someones ag, etc went up that high...but that's far and few between.
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Post by Boomslang on Dec 3, 2011 18:54:51 GMT -4
I completely threw out the old charts and rewrote them. I kept the Ropes, Turnbuckle, and Deathjump options the same (though I contemplated adjusting one of the Deathjumps to an Out of the Ring option), and filled in the rest myself.
I tried to pair off moves into completely different possibilities. Like ch D becomes a piledriver - 3 (based on power) or a flying dropkick - 2 (based on agility). Or a choke hold - 2 (power) vs. a backdrop driver - 3 (agility - because the guy can roll backwards and flip out of it). That way, I always choose the move that fits the guy's abilities (Man Mountain will never try a hurricanrana, and go for the body slam), or personality (Alpha Force will never go for the choke hold, and try a backdrop driver), or the story of the match. Lord Nexus might not ordinarily try a choke hold, but in a bloody cage match, against Krakan, maybe he will. Quasar is a high-flying wonder and would ordinarily go for a hurricanrana. But against the crafty Mad Jester, maybe a body slam is the safer (if less powerful) move.
I actually rewrote most of the charts, eliminating a lot of the nonsense choices, adding in some common wrestling tropes (like a reverse knife edge - 2 after whipping an opponent into the corner), and stuff like that. I like them much, much better now.
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Deleted
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Post by Deleted on Dec 3, 2011 21:48:07 GMT -4
You wouldn't mind posting some of those rewritten charts, would you, Boomslang?
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Post by tyguy on Dec 3, 2011 22:50:26 GMT -4
Your rewrite is just as easily accomplished by envisioning an appropriate move for that wrestler. So Man-Mountain rolls for the three move off ch E but if it hits he did a power move instead of an agility move.
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