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Post by wildfire on Jul 30, 2012 13:07:17 GMT -4
anyone seen/have them yet? Worth getting, or just a color version to go with the color cards?
I'm more interested in the content than anything... especially the choice chart.
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Post by toasterboy on Jul 30, 2012 13:21:46 GMT -4
They come with the handbook for new NWA Hollywood set. I've printed them out but haven't played them yet. It APPEARS from first glance that some of the even/odd stuff is gone. Again, I only glanced at them briefly though so I could be mistaken and that could be only one change. Hope to get a chance to roll out some matches with them tonight.
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Post by tax on Jul 31, 2012 18:49:05 GMT -4
All add 1's are gone. C chart raters are a bit less gimped.
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Post by toasterboy on Aug 1, 2012 19:48:21 GMT -4
I rolled out several cards this afternoon with them. I like them. My only comment on them is the formatting of the text. Some of the choices are just big blocks of text. Some paragraph breaks or bold lettering like on the most recent charts would make things easier to read. hoping that gets tweaked before final release.
Also one of the results on the feud table sets up a tag match. Fun, but what do you do if a tag match ends in doubles and you get that result? All the options on the older feud chart seemed to work for singles or tag matches both.
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Post by wildfire on Aug 1, 2012 20:33:59 GMT -4
Hmmm... I like the add ones and even/odds... so they're more like the old ones, then? The feud chart thing sounds cool.. I didn't know Teddy Long was working for FG
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Post by tax on Aug 2, 2012 20:50:02 GMT -4
I think the reason for dropping the add 1's is that pin tokens are getting way too easy to get and Tom wanted to cut back a bit on it. Yeah, they're a bit more like the old ones but with more options.
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Post by toasterboy on Aug 2, 2012 20:54:39 GMT -4
I've been playing with them in mu NWA Hollywood and GWF Feds. I like them a lot except for the Feud Chart. It almost seems hobbled. in a way the results are way toned down. I'll continue using the one in the back of the ringside companion.
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Post by Boomslang on Aug 2, 2012 21:16:45 GMT -4
I've been playing with them in mu NWA Hollywood and GWF Feds. I like them a lot except for the Feud Chart. It almost seems hobbled. in a way the results are way toned down. I'll continue using the one in the back of the ringside companion. You could also use the new charts and substitute "1d6" for the 1-card injuries and "2d6" for the 2-card injuries. Maybe use 3d6 for the big gang beat-down option.
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Post by maddog1981 on Aug 2, 2012 22:18:38 GMT -4
I liked the newer charts so far. I felt like the newest ones were determining the outcomes of matches far too often. These seem to be a good inbetween point.
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Post by MT on Aug 3, 2012 20:43:03 GMT -4
These are closer in spirit to the original charts, only with an updated twist. The add 1's did seem to be getting out of hand between what's on the newer cards and the charts. These fix that problem. I actually like the new feud table better. I had quit using the old ones because I was tired of having guys injured or on the shelf for so long. I can see using the suggestion Boomslang made of subbing 1d6 for the "1 card" instruction (or 2d6 for longer if you like). I do appreciate the booking scenarios present now. To me that is the biggest improvement.
Also, just a hint for those who want to print the charts and haven't yet, when I printed them I changed my print setting to "booklet" so they print side by side, two charts per page of cardstock. They came out just the size I wanted them and it saved me a lot of wasted paper.
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Post by toasterboy on Aug 3, 2012 23:33:50 GMT -4
[quote author=markt board=low thread=3020 post=45431 time=1344040983 I had quit using the old ones because I was tired of having guys injured or on the shelf for so long. [/quote]
I prefer that actually. Gives the spotlight a chance to shine on other wrestlers a bit. I've used the new one a three or four times and the results are too definite for my tastes. But the great thing about the game is you can use whatever pieces you like to play. It's your fed promoter!
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Post by Deleted on Aug 6, 2012 9:16:19 GMT -4
The new charts are interesting and I will mix up using the new feud chart with the old one. Splattercat and I create a system to use when injuries would put guys out for too long.
You take the injured wrestler's number of fight cards and add or subtract their Agility and Power ratings. So for example say Evan "The Strangler" Lewis is out for 4 fight cards. You would then take his Agility of -2 and subtract that from the 4 giving him a 2 fight card injury. But we are not done as he also has a Power of +1 which we now add to the 2 fight card injury putting him up to a total of 3 fight cards he will be out for.
The system works awesome and thus ensures your top tough and resilient talent are not out for ridiculous amounts of time unless you want them to be.
As far as the charts are concerned I do like them and they do give more choices. I use probably about 4 different sets of charts just to give more variety to the matches. These new charts will fit in just nicely. Especially when it comes to the coloured card sets.
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Post by wildfire on Aug 6, 2012 12:14:58 GMT -4
I always thought injury length depended on how you structure your fed, anyway. In some feds, 6 cards is 6 months. In others, it's 3 weeks.
I'd use the 'cards' thing from the table when I was playing, say, in the EC era, or early GWF, when there are only 20-30 guys and I'd play a 20-25 cards per year.
Later, when I'd have a weekly tv show with some house shows and PPVs mixed in, I'd substitute 'weeks' for cards, since a 5 card injury could sometimes not even make the guy miss an appearance.
I've also sometimes done my own thing... just sorta deciding how long the injury would be based on story, PPV schedule, etc.
I definitely agree with Grant about injuries being a good way to spotlight guys you don't usually spotlight.. they're also good to have a reason to bring in the next year's talent. (if, like me, you try to work them in storyline wise, rather than a 'rookie brawl' or just 'Poof! there's 12 new wrestlers!')
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Post by Deleted on Aug 6, 2012 13:58:47 GMT -4
I've also sometimes done my own thing... just sorta deciding how long the injury would be based on story, PPV schedule, etc. That's what I've always done. I definitely agree with Grant about injuries being a good way to spotlight guys you don't usually spotlight.. they're also good to have a reason to bring in the next year's talent. (if, like me, you try to work them in storyline wise, rather than a 'rookie brawl' or just 'Poof! there's 12 new wrestlers!') I agree as well.
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